AD 432 - 3D MODELING AND VISUALIZATION - assignments

Assignment 3:

Imaginary Complex Tech Object

Objective

Understanding of Spline Modeling techniques in Cinema 4D.

Understanding and proficiency with Generators in Cinema 4D (Extrude, Loft, Lathe, Sweep)

Understanding and application of theories and topics related to modeling 3D complexity as it relates to scale, shape, space, repetition, and color.

Assignment: Modeling and Texturing

  • Conceive of an object that demonstrates an EXTREME LEVEL OF COMPLEXITY in mechanical form.
  • Build a scene through modeling, texuring, and lighting t hhas an intricate level of detail, multiple parts, and some level of theoretical functionality.
  • OBJECTS SHOULD BE FICTITIOUS AND NOT CHARACTERS, ROBOTS, OR EXISTING WEAPONS.
  • Begin with sketches and model using a combination of Cinema 4D Splines and Generators and Polygon Modeling techniques.
  • Create 3D models WITH EFFICIENCY using QUADS (where possible) with good topology (good edge flow, variable density, and contour proximity).
  • Models should be optimized with no holes, no non-manifold geometry, and correct normal directions.
  • Models should use Redshift materials, a Dome light with HDR, additional lights, and have renders of the final version (with Redshift) of the completed object.

Assignment: Rendering

Render 1: Beauty Shot (medium to wide shot that frames the majority of the object)

Render 2: Close Up (showcase how the object's complexity lends itself to abstraction)

Render 3: Close Up 2 (showcase how the object's complexity lends itself to abstraction)

Render format: TIF file

Render resolution: 1920 x 1080

Parameters

  • The focus is to create A FICTITOUS OBJECT THAT IS EXPRESSIVE THROUGH ITS COMPLEXITY. (BEAUTY IN FORM)
  • You must incorporate Splines and Generators (Lathe, Exrude, Sweep, Loft) and Polygon Modeling (quads).
  • All modeling should be done inside C4D.
  • Any Generators applied must be discussed in class.
  • No Image-based backgrounds, Simulations, Deformers, Array, Volumes, Hair, Particles, Fracture, Etc.
  • RS Materials should be made from scratch where possible and manipulated to fit with the model, lighting, and camera.
  • NO Star Wars, Star Trek, or other recognizable remakes but new inventions are applicable.

What to Turn in:

  • You must turn in your C4D file. (If the C4D file is missing on the first submission, 10 points will be deducted before evaluating)
  • Submit render files: TIF format, (1920 x 1080)
  • Place all files in a single folder and name the folder : FirstName_LastName
  • Compress the folder into a single file (ZIP, etc.) and upload to D2L before class on the due date.

What to Submit:

Put into a single folder and COMPRESS:

  • C4D file
  • Texture files used in each material (.jpgs, pngs. psds. etc.)
  • Final Renders (.tif)

Criteria For Grading and Evaluation:

Craftsmanship
  • skill and aptitude for handling 3D components (objects, generators, lights, materials, cameras)
  • model topology - edge flow, component proximity, variable density, normals,
  • solid, closed, manifold geometry
Effort
1. iteration
2. testing
3. refining
  • Modeling - level of complexity, detail, and number of objects.
  • Materials - creating and modifying materials for specific surfaces, colors, textures.
  • Ambition with lighting and rendering - creating and modifying spefic lights
Design
  • Forms - variety, consistency and complexity
  • Positive and Negative space - consideration for consistency, tension, balance
  • Scale - manipulation of object scale
  • Emphasis - equal or unequal in terms of other principles
  • Color and Materials - scheme/harmony
  • Light - use of physical lights, HDR
  • 2D Composition in rendering - compositional harmony and balance of final render
Focus
  • Use of Splines and Generators for modeling
  • Use of Polygon modeling techniques
  • Completed all guidelines of assignment based on readings, examples and class discussions
  • Renders completed following instructions and prepared for critique on time
Creativity
  • Creative and original forms and object conception
  • Creative and original space and layout of design
  • Creativity with making and using RS materials.
50 pts

Total

   
critique
ready to present at the beginning of class
  presentation with informative comments
  provide construcive feedback during class
10 pts
total