assignment 4 -
original organic organisms
Objective
Understanding of Cinema 4D Procedural Modeling Methods
Working with Randomness and Displacement as a modeling workflow
Working with OpenVDB (Volume Data) as a modeling workflow
Using Redshift as a renderer
Using Redshift Materials for surface design
Using Resdshift Materials for surface texture, displacement, and modeling (the material will influence the geometry)
Concept and Research:
Conceive of a set of Orginal Organic Organisms (your set should include an organism that represents itself in 3 variations)
Research and observe organic forms in art and nature paying attention to:
- 1. Base Geometry structure (overall shape)
- 2. Primary Details (secondary elements besides the base geometric structure)
- 3. Secondary elements - forms that contrast with the main structure
- 4. Surface Details (textures, bumps, cracks)
Begin with sketches and research.
Create 3D models WITH EFFICIENCY using QUADS (where possible) with good topology (good edge flow, variable density, and contour proximity).
Models should be optimized with no holes, no non-manifold geometry, and correct normal directions.
Models should use ALL Redshift Materials
Parameters
The focus is to create an organism and not a character, interior, vehicle, weapon, or landscape
You must incorporate:
- The organism's Base Geometry
- The organisms's Primary Details
- The organisms's Secondary Elements
- The organism's texture and surface details (including it's color(s))
A number of NEW modeling techniques will be demonstrated in class to reach the goal of producing models with textues. These SHOULD be incorporated into the workflow and will include using the
- Cloner with Effectors and Fields
- Displacer (deformer)
- Volume Builder
- Volume Mesher
- Remesh
- Redshift Material Displacement
- Fracture or Matrix Objects
- Possibly (if time permits)
- Soft and Rigid Body Simulations
- Cloth Simulation
- Hair Simulation
sketch and research
Start by researching ideas
- Gather at least 5 different sources image to put into a folder for inspiration
- Make 3 sketches that synthesize your source images and other observations
- Bring sketchs and sources to class as modeling aids
render settings
Scene
Materials - set all materials as RS Materials - Use Redshift Nodes to connect PBR Textures
Lights - set all lights as RS Lights
Camera - RS Camera
Render Settings
Resolution: 1920 x 1080
Format: tiff
Follow the Render Settings to set up Sampling and other Post FX
Criteria For Grading and Evaluation:
Focus |
|
Craftsmanship |
|
Effort |
|
Design |
|
Creativity |
|
50 pts | Total |
|
|
critique |
ready to present at the beginning of class |
presentation with informative comments | |
provide construcive feedback during class | |
10 pts |
total |