AD 432 - 3D MODELING AND VISUALIZATION - assignments

Assignment 4 -

Original Organic Organism

Objectives

  • Understanding of Cinema 4D Procedural Modeling Methods
  • Working with Randomness and Displacement as a modeling workflow
  • Working with OpenVDB (Volume Data) as a modeling workflow
  • Using Redshift as a renderer
  • Using Redshift Materials for surface design
  • Using Resdshift Materials for surface texture, displacement, and modeling (the material will influence the geometry)

Concept:

Conceive of an Orginal Organic Organism(s)

Organisms should be based on creative synthesis of research and have an organic form found in nature.

Research and observe organic forms in art and nature paying attention to:

  1. 1. Base Geometry structure (overall shape)
  2. 2. Primary Details (secondary elements besides the base geometric structure)
  3. 3. Secondary elements - forms that contrast with the main structure
  4. 4. Surface Details (textures, bumps, cracks)

Research:

See research and planning process guidelines

Model:

Create 3D models from scratch WITH EFFICIENCY using QUADS (where possible) with good topology (good edge flow, variable density, and contour proximity).

Models should be optimized with no holes, no non-manifold geometry, and correct normal directions.

A number of NEW modeling techniques will be demonstrated in class to reach the goal of producing models with textues. These SHOULD be incorporated into the workflow and will include using the:

  • Cloner with Effectors and Fields
  • Displacer (deformer)
  • Volume Builder
  • Volume Mesher
  • Remesh
  • Redshift Material Displacement
  • Fracture or Matrix Objects
  • Possibly (if time permits): Soft and Rigid Body Simulations, Cloth Simulation, Hair Simulation

Build Textures with Redshift and add Lights

  • Create and refine Redshift Materials with Texture nodes and pther Redshift nodes
  • Use Textures to add organic colors, make textures bump and displace, and enhance the models' detail.
  • Models should use Redshift Materials (new nodes will be introduced including Substance Nodes, OSL Shaders, etc.)
  • Use a variety of lights to create a dramatic effect.

Parameters

The focus is to create an organism and not a character, interior, vehicle, weapon, or landscape

You must incorporate:

  • The organism's Base Geometry
  • The organisms's Primary Details
  • The organisms's Secondary Elements
  • The organism's texture and surface details (including it's color(s))

Render settings

  • Render 1: Beauty Shot (medium to wide shot that frames the majority of the object)
  • Render 2: Close Up (showcase how the object's surfaces and details and lends itself to abstraction)
  • Render 3: Close Up 2 (showcase how the object's surfaces and details and lends itself to abstraction)
  • Render format: TIF file
  • Render resolution: 1920 x 1080

Criteria For Grading and Evaluation:

Focus
  • Organic Organism modeling with procedural methods demonstrated and dicussed in class that includes:
  • 1. Base Geometry - overall form created
  • 2. Primary Details - base geometry has variations and details
  • 3. Secondary Elements - Some type of geometry that contrasts with the base mesh
  • 4. Surface Details - cracks, bumps, scales, etc.
  • Renders completed following parameters listed in assignment
Craftsmanship
  • skill and aptitude for handling 3D components (objects, generators, lights, materials, cameras)
  • model topology - edge flow, component proximity, variable density, normals,
  • solid, closed, manifold geometry
Effort
1. iteration
2. testing
3. refining

 

  • Modeling - level of complexity, detail, and number of objects.
  • Materials - creating and modifying materials for specific surfaces, colors, textures.
  • Ambition with lighting and rendering - creating and modifying spefic lights
Design
  • Forms - variety, consistency and complexity
  • Positive and Negative space - consideration for consistency, tension, balance
  • Scale - manipulation of object scale
  • Emphasis - equal or unequal in terms of other principles
  • Color and Materials - scheme/harmony
  • Light - use of physical lights, HDR
  • 2D Composition in rendering - compositional harmony and balance of final render
Creativity
  • Creative and original forms and object conception
  • Creative and original space and layout of design
  • Creatie and original color, materials, light, and output.
50 pts Total
 

 

critique
ready to present at the beginning of class
  presentation with informative comments
  provide construcive feedback during class
10 pts
total

 

Format:

Complete all modeling in Cinema 4D and save .C4D file

Leave all generators separate in object hierarchy.

Renders saved as .TIF file (1920 x 1080)

What to Turn in:

You must turn in your C4D file. (If the C4D file is missing on the first submission, no points will be awarded for the assignment.)

Submit render files: TIF format, (1920 x 1080)

Place all files in a single folder and name the folder : FirstName_LastName_Intricacy

Compress the folder into a single file (ZIP, etc.) and upload to D2L before class on the due date.