Assignment 4 -
Original Organic Organism
Objectives
- Understanding of Cinema 4D Procedural Modeling Methods
- Working with Randomness and Displacement as a modeling workflow
- Working with OpenVDB (Volume Data) as a modeling workflow
- Using Redshift as a renderer
- Using Redshift Materials for surface design
- Using Resdshift Materials for surface texture, displacement, and modeling (the material will influence the geometry)
Concept:
Conceive of an Orginal Organic Organism(s)
Organisms should be based on creative synthesis of research and have an organic form found in nature.
Research and observe organic forms in art and nature paying attention to:
- 1. Base Geometry structure (overall shape)
- 2. Primary Details (secondary elements besides the base geometric structure)
- 3. Secondary elements - forms that contrast with the main structure
- 4. Surface Details (textures, bumps, cracks)
Research:
See research and planning process guidelines
Model:
Create 3D models from scratch WITH EFFICIENCY using QUADS (where possible) with good topology (good edge flow, variable density, and contour proximity).
Models should be optimized with no holes, no non-manifold geometry, and correct normal directions.
A number of NEW modeling techniques will be demonstrated in class to reach the goal of producing models with textues. These SHOULD be incorporated into the workflow and will include using the:
- Cloner with Effectors and Fields
- Displacer (deformer)
- Volume Builder
- Volume Mesher
- Remesh
- Redshift Material Displacement
- Fracture or Matrix Objects
- Possibly (if time permits): Soft and Rigid Body Simulations, Cloth Simulation, Hair Simulation
Build Textures with Redshift and add Lights
- Create and refine Redshift Materials with Texture nodes and pther Redshift nodes
- Use Textures to add organic colors, make textures bump and displace, and enhance the models' detail.
- Models should use Redshift Materials (new nodes will be introduced including Substance Nodes, OSL Shaders, etc.)
- Use a variety of lights to create a dramatic effect.
Parameters
The focus is to create an organism and not a character, interior, vehicle, weapon, or landscape
You must incorporate:
- The organism's Base Geometry
- The organisms's Primary Details
- The organisms's Secondary Elements
- The organism's texture and surface details (including it's color(s))
Render settings
- Render 1: Beauty Shot (medium to wide shot that frames the majority of the object)
- Render 2: Close Up (showcase how the object's surfaces and details and lends itself to abstraction)
- Render 3: Close Up 2 (showcase how the object's surfaces and details and lends itself to abstraction)
- Render format: TIF file
- Render resolution: 1920 x 1080
Criteria For Grading and Evaluation:
Focus |
|
Craftsmanship |
|
Effort1. iteration2. testing3. refining
|
|
Design |
|
Creativity |
|
| 50 pts | Total |
|
|
critique |
ready to present at the beginning of class |
| presentation with informative comments | |
| provide construcive feedback during class | |
10 pts |
total |