AD 432 - 3D MODELING AND VISUALIZATION - assignments

assignment 4 -

original organic organisms

Objective

Understanding of Cinema 4D Procedural Modeling Methods

Working with Randomness and Displacement as a modeling workflow

Working with OpenVDB (Volume Data) as a modeling workflow

Using Redshift as a renderer

Using Redshift Materials for surface design

Using Resdshift Materials for surface texture, displacement, and modeling (the material will influence the geometry)

Concept and Research:

Conceive of a set of Orginal Organic Organisms (your set should include an organism that represents itself in 3 variations)

Research and observe organic forms in art and nature paying attention to:

  1. 1. Base Geometry structure (overall shape)
  2. 2. Primary Details (secondary elements besides the base geometric structure)
  3. 3. Secondary elements - forms that contrast with the main structure
  4. 4. Surface Details (textures, bumps, cracks)

Begin with sketches and research.

Create 3D models WITH EFFICIENCY using QUADS (where possible) with good topology (good edge flow, variable density, and contour proximity).

Models should be optimized with no holes, no non-manifold geometry, and correct normal directions.

Models should use ALL Redshift Materials

Parameters

The focus is to create an organism and not a character, interior, vehicle, weapon, or landscape

You must incorporate:

  • The organism's Base Geometry
  • The organisms's Primary Details
  • The organisms's Secondary Elements
  • The organism's texture and surface details (including it's color(s))

A number of NEW modeling techniques will be demonstrated in class to reach the goal of producing models with textues. These SHOULD be incorporated into the workflow and will include using the

  • Cloner with Effectors and Fields
  • Displacer (deformer)
  • Volume Builder
  • Volume Mesher
  • Remesh
  • Redshift Material Displacement
  • Fracture or Matrix Objects
  • Possibly (if time permits)
  • Soft and Rigid Body Simulations
  • Cloth Simulation
  • Hair Simulation

sketch and research

Start by researching ideas

  • Gather at least 5 different sources image to put into a folder for inspiration
  • Make 3 sketches that synthesize your source images and other observations
  • Bring sketchs and sources to class as modeling aids

render settings

Scene

Materials - set all materials as RS Materials - Use Redshift Nodes to connect PBR Textures

Lights - set all lights as RS Lights

Camera - RS Camera

Render Settings

Resolution: 1920 x 1080

Format: tiff

Follow the Render Settings to set up Sampling and other Post FX

 

Criteria For Grading and Evaluation:

Focus
  • Set of Organic Organisms - created 3 variations of an original organic organism.
  • Creation of Base Geometry - overall form created
  • Inclusion of Primary Details - base geometry has variations and details
  • Inclusion of Secondary Elements - Some type of geometry that contrasts with the base mesh
  • Development of Surface Details - cracks, bumps, scales, etc.
  • Completed all guidelines of assignment based on readings, examples and class discussions
  • Renders completed following instructions and prepared for critique on time
Craftsmanship
  • skill and aptitude for handling 3D components (objects, generators, lights, materials, cameras)
Effort
  • Ambition with idea - ambition with what you set out to do
  • Ambition with effort - level of finish and completion
  • Ambition with time- time devoted inside and outside of class
Design
  • Forms - variety, consistency and complexity
  • Color and Materials - scheme/harmony
  • Light - use of physical lights, HDR
  • 2D Composition in rendering - compositional harmony and balance of final render
Creativity
  • Creative and original forms and object conception
  • Creative and original space and layout of design
  • Creatie and original color, materials, light, and output.
50 pts Total
 

 

critique
ready to present at the beginning of class
  presentation with informative comments
  provide construcive feedback during class
10 pts
total

 

Format:

Complete all modeling in Cinema 4D and save .C4D file

Leave all generators separate in object hierarchy.

Render a single view and save as a .TIF file (1920 x 1080)

What to Turn in:

You must turn in your C4D file. (If the C4D file is missing on the first submission, no points will be awarded for the assignment.)

Submit render file: TIF format, (1920 x 1080)

Place all files in a single folder and name the folder : FirstName_LastName_Intricacy

Compress the folder into a single file (ZIP, etc.) and upload to D2L before class on the due date.