Assignment 6 -
3D assemblage *
Background
Both 2D and 3D materials can be cut, pasted, duplicated, repeated, erased, drawn on, flipped, torn, exagerrated, re-colored, rearranged, and mixed together infinitely to create new forms.
By enabling the use of found objects, artists can work with new ideas and examine political, personal, poetic, futuristic, past, and hybrid realities.
As artists, reusing offers the ability to act as ethnographers, surveyors, historians, and activists. It also allows for the ability to reimagine, critique, retell, challenge and quote from pieces with historical and cultural significance.
Concept
Plan, conceive, assemble, manipulate, refine, and render a 3D scene in Cinema 4D using 3D elements from various sources, into a cohesive whole, in an original way.
Choose a major thematic model and build around it using supporting models.
JUXTAPOSE at least one aspect of the scene. *
Objectives
Drawing on multiple resources for 3D Models and Materials
Combining and Manipulating 3D Objects to transform them into something else
Using a variety of techniques for 3D Modeling (cutting, joining, scaling, expanding, deforming, repeating, texturing, lighting, and rendering)
Understanding Texture Mapping to manipulate textures and build materials
Using Redshift as a renderer
Using Redshift Materials for surface design
Using Resdshift Materials for surface texture, displacement, and modeling
Readings:
Collage Culture: Nostalgia and Critique
Juxtapose:
Definition from Meriam-Webster: : to place (different things) side by side (as to compare them or contrast them or to create an interesting effect)
"Juxtapose unexpected combinations of colors, shapes and ideas …" —J. F. T. Bugental
Options to create an interesting or contrasting effect could include:
- scale shifts
- repetition - using models and parts of models repetitively
- juxtoposing model types
- juxtoposing surface textures - materials, paint, color
- cutting, fusing, joing, melting, combining geometry
- deforming geometry
- generating new geometry - modeling methods including polygon modeling, spline modeling, volume building, etc.
Includes
Models - can come from various sources
Materials - set all materials as RS Materials - Use Redshift Nodes to connect PBR Textures for realistic materials
Lights - set all lights as RS Lights and include at least 1 Dome light and 1 additional light
Camera - Use the RS Camera for realistic camera controls
Render Settings
3 Render views of scene
Resolution: 1920 x 1080
Format: tiff
Follow the Render Settings to set up Sampling and other Post FX
Criteria For Grading and Evaluation:
focus |
Completed all guidelines of assignment based on readings, examples and class discussions Renders completed following instructions and prepared for critique on time Transformation and manipulation of original source materials based on intentions
|
Design |
Forms - variety, consistency and complexity Color and Materials - scheme/harmony Light - use of physical lights, HDR 2D Composition in rendering - compositional harmony and balance of final render |
Craft |
skill and aptitude for handling 3D components (objects, generators, lights, materials, cameras) |
Creativity |
Creative and original forms and object conception Creative and original space and layout of design Creatie and original color, materials, light, and output. |
Effort |
|
30 pts |
Total |
critique |
ready to present at the beginning of class |
| presentation with informative comments | |
| provide construcive feedback during class | |
10 pts |
Total |