AD 432 - 3D MODELING AND VISUALIZATION - assignments

Assignment 6 -

3D assemblage *

Background

Both 2D and 3D materials can be cut, pasted, duplicated, repeated, erased, drawn on, flipped, torn, exagerrated, re-colored, rearranged, and mixed together infinitely to create new forms.

By enabling the use of found objects, artists can work with new ideas and examine political, personal, poetic, futuristic, past, and hybrid realities.

As artists, reusing offers the ability to act as ethnographers, surveyors, historians, and activists. It also allows for the ability to reimagine, critique, retell, challenge and quote from pieces with historical and cultural significance.

Concept

Plan, conceive, assemble, manipulate, refine, and render a 3D scene in Cinema 4D using 3D elements from various sources, into a cohesive whole, in an original way.

Choose a major thematic model and build around it using supporting models.

JUXTAPOSE at least one aspect of the scene. *

Objectives

Drawing on multiple resources for 3D Models and Materials

Combining and Manipulating 3D Objects to transform them into something else

Using a variety of techniques for 3D Modeling (cutting, joining, scaling, expanding, deforming, repeating, texturing, lighting, and rendering)

Understanding Texture Mapping to manipulate textures and build materials

Using Redshift as a renderer

Using Redshift Materials for surface design

Using Resdshift Materials for surface texture, displacement, and modeling

Readings:

Collage Culture: Nostalgia and Critique

Definition of Collage

Juxtapose:

Definition from Meriam-Webster: : to place (different things) side by side (as to compare them or contrast them or to create an interesting effect)

"Juxtapose unexpected combinations of colors, shapes and ideas …" —J. F. T. Bugental

Options to create an interesting or contrasting effect could include:

  • scale shifts
  • repetition - using models and parts of models repetitively
  • juxtoposing model types
  • juxtoposing surface textures - materials, paint, color
  • cutting, fusing, joing, melting, combining geometry
  • deforming geometry
  • generating new geometry - modeling methods including polygon modeling, spline modeling, volume building, etc.

Includes

Models - can come from various sources

Materials - set all materials as RS Materials - Use Redshift Nodes to connect PBR Textures for realistic materials

Lights - set all lights as RS Lights and include at least 1 Dome light and 1 additional light

Camera - Use the RS Camera for realistic camera controls

Render Settings

3 Render views of scene

Resolution: 1920 x 1080

Format: tiff

Follow the Render Settings to set up Sampling and other Post FX

Criteria For Grading and Evaluation:

focus

Completed all guidelines of assignment based on readings, examples and class discussions

Renders completed following instructions and prepared for critique on time

Transformation and manipulation of original source materials based on intentions

  • original manipulation and transformation of found elements
  • mixture of materials and objects
Design

Forms - variety, consistency and complexity

Color and Materials - scheme/harmony

Light - use of physical lights, HDR

2D Composition in rendering - compositional harmony and balance of final render

Craft

skill and aptitude for handling 3D components (objects, generators, lights, materials, cameras)

Creativity

Creative and original forms and object conception

Creative and original space and layout of design

Creatie and original color, materials, light, and output.

Effort
  • Ambition with idea - ambition with what you set out to do
  • Ambition with effort - level of completion and level of detail
30 pts
Total
   
critique
ready to present at the beginning of class
  presentation with informative comments
  provide construcive feedback during class
10 pts
Total