Assignment - Character Walk Cycle

Design and create an original 2D character to be rigged for a walking cycle that includes a moving background and secondary moving elements or actions.

Animate a walking action for the character that can be looped for continuous playback. It's not a story or narrative. Add style to the walk-cycle through exaggeration or attitude but keep movement that is naturalistic. Characters should have a minimum of 10 sections to be animated and a minimum of 2 legs that create a full walking motion. Secondary actions can be included but the focus is not narrative.

Characters:

Design a character. Use any combination of materials, but be original. Material options:

• paintings or drawings on paper
• hand-drawn pencil with photoshop paint
• found materials or objects assembled to resemble a character
• mixed media (ie. photo collaged elements, paper, handrawn, etc.)
• photoshop paintings or drawings
• vector illustrations

Tools and Techniques:

This assignment will aide in learning the following animation tools and techniques in After Effects:

• Solid Layers
• Null Layers
• Parenting
• Anchor Point tool
• Rotation tool
• Pre-composing
• Puppet Pin tools
• Motion Sketching
• Expressions - looping
• Animation Principles

Review of the following tools and techniques in Photoshop and Illustrator:

• File size presets - video specific
• Select tools - marquees, lassos, wands, color range
• Photoshop selections - select subject, select and mask, quick mask
• Layer control
• Anatomy for a rigged puppet

Instructions:

Start by planning out a character design. Brainstorm ideas for the character and look at source images for a unique idea to start with. Sketch, draw and diagram.

1. Collect 5 examples from online that represent sources of inspiration for your original character. Save the refernces to a folder..
2. Sketch out a rough idea for your character to give you a guide for your character design. Document the sketch with a smartphone camera to submit.
3. Gather materials and create the character. Scan physical materials into the computer.
4. Create the Composition in Photoshop or Illusrator as a high quality file.
5. Separate elements to be animated independently onto their own layers
6. Label all layers
7. Save the original source file (a PSD or AI file)
8. Copy the original character to a standard video size PSD or AI file. (1920 x 1080)
9. In After Effects, import the sources into the projects panel (choose import > composition > retain layer sizes)
10. Adjust Anchor Points, parent layers and prepare your puppet for animation
11. Animate your character! Save often
12. Refine the animation and give the character life-like, natural movement.
13. Produce, for the character, an animated background.
14. Render the final composition.

Format:

The final short will be in the following format:
  • format: H264 (.mp4)
  • size: HDV/HDTV 1080 (1920 x 1080 pixels - square pixels)
  • frame rate: 30
  • video encoded as: H.264
    length: loop the cycle for a minimum of 15 secs. (use the length of a single cycle to determine exact time)

Focus:

** all original source files - everything should be made from scratch **

1. character should have at least 10 levels of movement (joints)
2. use Parenting to animate Transform Properties (puppet pins for flexible objects)
3. no effects, presents, text or sound
4. no use of 3D layers
5. create and animate an original background (no video)
6. use a single, simple looping walk action within one shot (enabled using After Effects Expressions)

What to Turn in:

1. Final render:
firstname_lastname_walk.mp4

2. Layered Photoshop or Illustrator file used in your animation
firstname_character

3. After Effects Project file
firstname_animation

* Put all of you files in one folder and label the folder: FirstName_LastName_Walk and Compress the folder to create a ZIP file

Submit your ZIP file to D2L

Criteria For Grading and Evaluation:

 

 

planning:
5 source reference images
sketch of character design

5 pts.  
 

design
• character color choices create a harmony
• character has texture and doesn't feel completely flat
• character has a sense of light - there is a sense of light and shade created using highlights, shadows
• character has details in clothing, facial features,
• character has appropriate proportions
• joints of character connect in an accurate way to create a solid sense of form
• background scenery has depth and color

 

creativity
character is unique and original
character has style and theme development
background is unique and appropriate for character's environment

 

technique
• leg movements - legs movements are coordinated and smooth
• arm movements - arm movements are coordinated and smooth
• upper and lower body movements - movements are coordinated and smooth
• head and neck movements
• accessories and detail movements - tails, hair, toes, fingers move and are coordinated and smooth
• overall movement - all character parts move fluidly together
• cycle - cycle is complete and smooth
• background scenery is developed and smooth

 

focus
• level of completion and evidence of time spent
• min. 10 second walk cycle with moving background (enabled using expressions)
• after effects compositions are used effectively
• format - 1920 X 1080 composition
• render settings - see above

Total 50 pts
   
critique
ready to present at the beginning of class (file rendered and submitted) -5 pts for unrendered files
  presentation with informative comments
  provide construcive feedback during class
10 pts
Total

Demo Files:

You can practice animating in class with this demo file

walk illus

great example of feet detail in a walking motion

great example of different character designs and how body type effects walking posture